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Bloodborne pc release 2017
Bloodborne pc release 2017











In other words, for a full-on Bloodborne 2 Sony needs From Software, which means we're talking about it at the very least 3 years + whatever it still takes From to complete Elden Ring.

#BLOODBORNE PC RELEASE 2017 PATCH#

But right now we simply don't know which one is the case, and I suspect that if for whatever reason Sony's strategy does not line up with a PC release of Bloodborne, a performance patch on console won't happen either.Īs for a sequel, if From Software were not involved directly massive barricades would be built up from the community, it would not be (and be perceived) like moving something like Ghost or Tsushima or Horizon from Sucker Punch to Guerrilla or the other way around. you can forget about anything more Bloodborne 1), or they decided that since they're going to go through the trouble anyway they might as well do a more substantial work, in the form of a full PS5 version + a PC port (i.e. So I suspect that Sony either decided that it's not worth the trouble and the money (i.e. Sony could probably task somebody else to patch Bloodborne, but since it's the From engine, it was coded by From developers, and there are deeper performance issues than just unlocking the frame rate, unless it's From doing it it would end up taking more time and resources than necessary, because whoever does it will need to study everything from zero on top of figuring out the issues and a way to fix them.

bloodborne pc release 2017

And From Software is stuck deep within the Elden Ring development at the moment. Click to expand.With Bloodborne (and Demon's Souls) it's a strange situation for Sony, because it's their only high profile AAA that was not developed by a studio they own, and is very specifically a game "of that studio" in terms of design and style.











Bloodborne pc release 2017